Generating a Village Using HârnManor
You need the following materials for this process
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Village Census Form (VCF), you can find these online at Lýthia.com
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Manor Budget Form (MBF), you can find these online at Lýthia.com
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Pencil and scratch paper
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Dice (1d6 x 3, 1d10, 1d20 x 2)
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Calculator if you need one
Generate the first three cells of general data for the Manor Budget Form
In this phase you generate and enter basic data for this manor, it will be need through out the process of building your manor.
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Gross Acres
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If you did the Gathering Manor Data section first, then enter the manor's gross acres in the appropriate area. Otherwise, go back and do the
Gathering Manor Data section.
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Woods Acres
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You could enter the average of 20% or use this formula: (1d10+15)% of Gross Acres.
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Cleared Acres
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Cleared Acres = Gross Acres - Woods Acres
Determine the number of households in the village
If you used an existing manor and know the number of households, then enter that number on the VCF. Id you have no data available for this manor, then
use the following formula.
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Households
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Tenant Households = Cleared Acres / 40 * Land Quality (LQ), enter under households on the VCF
Generate your households using HârnManor
At this time you must use the rule set to generate the following for each tenant.
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Tenant Mastery Level (ML): (3d6 x 5) + 25, enter under ML on the VCF
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Class of tenant using the Tenant Class table, enter under ML on the VCF
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Tenant acres using the Tenant Class table, enter under ML on the VCF
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Generate household size using the class results and the appropriate formula on Manor 9, enter under ML on the VCF
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Determine tenant obligations using Manor 10 for each household, enter under ML on the VCF
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Using Manor 11, determine the occupation and fees for the generated craftsmen; pay attention to the notes under the Craftsman Occupation table,
enter under ML on the VCF
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Using Manor 12, determine if you need any Yeomen and use this page to make the appropriate changes, enter under ML on the VCF
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Using Manor 13, assign manorial officers and make the appropriate changes, enter under ML on the VCF
(I really don't like the idea of a yeoman being the Beadle, for one he is a freeman and the other is his duties are military in nature, not law
enforcement)
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Using Manor 14, determine if a Priest is need and which household's data will be changed to reflect one being present, enter under ML on the VCF
You are now down with the village generation, total up the acres, labor, rents, and fee columns for later use.
Finishing the general data for the Manor Budget Form
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Tenant Acres
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This is the total of all acres held by the tenants from the VCF
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Demesne Acres
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Demesne Acres = Cleared Acres - Tenant Acres
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Labor Pool
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Labor Pool = Households x 500 days
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Labor Obligation
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This is the total of all labor owed by the tenants from the VCF
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Land Quality (LQ)
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If an existing manor is used and the have the appropriate kingdom module, enter the number found there. Otherwise enter 1.00
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Fief Index
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Use the Fief Index table on Manor 16 for this number
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Trade Index
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Use the Trade Index table on Manor 16 for this number
You are now done with the village generation section of generating a manor.
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