The Alienage
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Generating and Running a Manor With HârnManor

HârnManor

These pages will look at the process of generating a manor and its initial setup. After that we look at how to continue maintaining the manor on an annual basis, game years that is. To help in the process I developed a spreadsheet that takes you through all of the steps for both phases. At the end of each phase I will post a link to a pdf of the manor we are using as an example.

For those of you who have never used HârnManor, I hope you find this informative and peaks your interest. If you like what you see in these pages you can go to my download pages and down load the HârnManor generator spreadsheet I used with these pages.

Before I begin, you need to decide how you wish to proceed

  • Option 1: Use the HârnManor rules, to do this you will need to purchase HârnManor if you do not already have it from Columbia Games
  • Option 2: Use the Manor Generator spreadsheet I have developed, to do this you need to have a computer with MS Excel; if so, down load the four Manor Generators from my download site by using the link to the left - (The four Manor Generator titles are shown below)

Each step of the way I will provide two links, one for the rule set and the other for the spreadsheet, the only exception being the first phase, 'Gathering Manor Data'.


Introduction to the Manor Generation Process

To begin the process you will need to identify a manor you wish to populate from one of the kingdom modules and gather the information on households, fief index, land quality, total acres, and is it held by the lord or a bailiff. If you are building a manor that does not exist in any of the modules, then you need to generate the same information before begriming.

The phases involved in building a manor are:

  • Gather manor data
  • Generate you manorial village's tenants.
  • I prefer to skip ahead here and populate the manorial household.
  • Generate the Initial fief budget, this gives you a starting point for future manorial budgets.
  • Generate the Initial lord's budget, this also gives you a starting point for future manorial budgets.

The above can be done in one of four ways, either using one of four spreadsheets or with pencil and paper.

  • Basic manor generation, just the basics when looking at crop and livestock production, no specialization.
  • Advanced manor generation, more specifics when looking at crop and livestock production.
  • Basic abbey manor generation, just the basics when looking at crop and livestock production, no specialization. This is used when developing a Laranian or Peonian abbey. The new Kaldor and Kanday rules specify that x-number of households represent abbey residents and not peasant households.
  • Advanced abbey manor generation, more specifics when looking at crop and livestock production. This is used when developing a Laranian or Peonian abbey. The new Kaldor and Kanday rules specify that x-number of households represent abbey residents and not peasant households.

Once the initial manor is developed you can continue managing the manor on an annual basis using the spreadsheets or using pencil and paper for the following areas.

  • Develop events for the manor.
  • Determine tenant fates.
  • Develop hallmoot events for the coming year, at harvest time.
  • Update manorial household, if necessary.
  • Update Village Census Form, if necessary.
  • Complete the fief budget for the current year, at harvest time.
  • Complete the lord's budget for the current year, at harvest time.
  • Update Manor Budget Form, if necessary.